Bring it on.
Marvel has announced that they will be reprinting some of Dark Horse’s Star Wars comics which will arrive in stores before the company begins churning out their own all-new Star Wars titles beginning in early 2015.
8bit skating all night long.
Or until I throw my fist through my TV.
Streaming Battlefield 4 now on Twitch!
The world’s gaming networks get a wicked denial of service attack and I’m stuck here getting drunk and playing Battlefield 4 campaigns.
My name is Bob Archibald, and i’m a Senior 3D Artist at Dynamighty.
I’ve been responsible for building and lighting all of CounterSpy’s levels in which you’ll soon be covertly neutralizing enemy threats. My job puts me right at the nexus of art and design… where the magic happens. I work closely with designers to create spaces that serve as a stage for exciting gameplay opportunities, while ensuring that the setting also tells a story, and maintains consistency with the established art direction.
Most of my day has me pushing polygons around in Maya (our 3d modeling package), arranging spaces in Unity (our level editor), and painting textures in Photoshop. It’s really fun stuff!
So, today I wanted talk you through a bit of our process for creating these spaces, and also some challenges we’ve faced when creating levels…
Giving COUNTERSPY, Dynamighty's stylish (and first) indie game a shot.
First Impression: CounterSpy may come off as style over substance, but when a 16-year veteran of Pixar is the Creative Director…I’m totally ok with that.
When in doubt, return to FPS.
Testing out Counterspy on PS4. Tune in if you wanna check out the gameplay!
Couple playing P.T. - Who will freak out first?